Computer Science Student
Bridging networks and code to build the future of connected systems.
Explore My WorkI'm George Fotiou, a passionate Computer Science student in my third year at the University of Cyprus, specializing in the intersection of network infrastructure and software engineering. My unique strength lies in bridging the often siloed worlds of network engineering and application development, allowing me to architect end-to-end solutions that consider both application requirements and underlying network constraints. This dual expertise enables me to optimize system performance, design scalable infrastructures, and develop intelligent automation tools that enhance both development workflows and network operations.
My unique perspective allows me to design and implement solutions that bridge the gap between robust network infrastructure and scalable software systems. Whether it's optimizing network performance, developing automation tools, or creating innovative applications, I bring a holistic approach to modern technology challenges.
A comprehensive web application for recruitment and review processes. Full-stack solution with modern web technologies, currently deployed and serving users in production environment.
Comprehensive Sudoku game developed in Java. Implemented core game mechanics using object-oriented programming principles with modular, maintainable code architecture.
Intelligent Telegram bot with automated response systems and user interaction capabilities. Features command processing, data management, and integration with external APIs for enhanced functionality.
Sophisticated algorithm designed to parse complex chemical formulas, identifying elements and their quantities within nested molecular structures. Utilizes advanced data structures for optimal performance.
Implemented a backtracking algorithm for automatic Latin square generation and validation. Handles varying square sizes with optimized recursive functions and pruning techniques for efficient computation.
N-Puzzle Game is a Java implementation of the sliding tile puzzle with both manual and automatic solving. Supports configurable grid sizes, text/graphics modes, keyboard controls, and performance stats. Requires stdlib.jar for graphics mode.
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